You may wonder what is the point in this, but it not only makes the game look better than the previous game. It also means that you now have different elevations to deal with such as the pipes that are below the city.
I for one think the jump to this viewpoint was a great idea and it not only makes the game look better; it actually helps add more depth to the gameplay too. You always need to be making money in SimCity Not just because that is the goal of the game, but you want a lot of money because there is so much stuff to add to your city. Just to give you a small taste, you can have prisons, schools, entertainment, emergency services and so on.
What you would expect to be in a city can be put into your city and just when you have enough money to build a new power station or school or whatever, you think of something else to add to your city. For me, the fact that you are never truly done with your city is the real driving force of this game. While other SimCity games have come after this.
I do feel that this one here manages to stand out very well. I love SimCity While it may not be the prettiest looking game in the franchise. I will always have a soft spot for this incredible game. It is so, so in-depth, but it is so easy to get to grips with in terms of what you can do. It is so easy to see why so many people have been addicted to this series for so many years.
On the PC its had more than a few data disks released for it to add to your Sim Citying pleasure, although none of them alter the way the game is played in any way. The Terrain Editor allows you, perhaps not surprisingly, to edit terrain, creating your own bizarre chunk of land which you will later ruin by overdeveloping. The other data disks come in the form of additional Sim City Graphics sets. It has to be said that these arent exactly must-buys.
They dont add anything to the gameplay whatsoever power cables being replaced by water pipes, etc. The only rather pathetic difference is the way in-game messages are phrased: In Ancient Asia and Medieval times More industrial areas needed becomes 'Master or Sire we need more industrial areas. In the Wild West More residential areas needed becomes More homesteads needed etcetera. The original PC version has been given a smart and jazzy colour upgrade and is now available as Sim City for Windows.
These data disks arent available directly for the Windows version, although the installation routine does have a built-in facility to convert the DOS packs for use with the Windows version. Theres something of a dispute going on at the moment as to who owns the rights to Sim City, so its not the easiest game to get hold of in its original form. Informed opinion seems to think that this will all be sorted out in the near future, and that a bumper budget package will be released next year, containing at least some, and possibly all, of the above extras at a low, low price.
There have been any number of games released in which you get to lord it over the scumbags on-screen, controlling and toying with their destinies for your own amusement.
Tivo or three can justifiably be called classics: one is Populous , in which you really are a god, and, as such, responsible for a warlike people at odds with their neighbours who worship a different god. Raising and lowering land to enable your people to settle and breed, you gain power from your peoples worship.
As you gain strength, an arsenal of special effects become available to you - earthquakes, floods, and so on - which you can unleash on the enemys people to help your own to victory. In Civilization you attempt to lead one small, unarmed tribe from the dawn of civilisation all the way into the space age, hopefully becoming the first to colonise a new planet. You start by establishing a new city and, with a combination of exploration, scientific research and development, and plain old war, you discover new lands, establish new cities and make new inventions to help you in your task.
Many cheap imitations of these games are around, amongst them are Caesar which is essentially a poor Civilization, and Moonbase which is a very poor Sim City.
Other not-quite classics are two other Sim games, Sim Life and Sim Earth , which are based on scientific theories of evolution and planetary development. They suffer from the lack of any real target for you to achieve: however much you tinker around with things, the planet and life continues to evolve.
They dont really have any kind of edge that makes them addictive. Yet another is Sim Ant, in which you control an ant colony in a garden, fighting off rival colonies before launching a raid on the house.
Strange indeed, but not without interest. The idea behind Sim City is simple but captivating: you take over and develop an expanse of land, hoping, in your role as Mayor, to transform it from an inconsequential village into the nations capital.
Starting with a budget fixed at a sum dependant on the difficulty level you select , you try to build and lay out a good balance of residential, commercial and industrial areas, linking them with roads and railways, and ensuring a good supply of electricity. Raising funds by taxation, you try to battle with the likes of pollution, crime and traffic congestion, while ensuring your town becomes an attractive place to live, thus attracting more people, increasing the revenue from your taxes Get it wrong and the population will start by being annoyed, and end up simply moving elsewhere.
As well as the economical and logistical problems there are the disasters to contend with: fires, floods, plane crashes, whirlwinds and even rampaging monsters will do their utmost to destroy your good work, making you spend on repairs the money you were saving up for a sports stadium or a park. All very dull sounding, but its extremely addictive. Its one of those games where you suddenly look up at 2am with a cold cup of tea next to you that you made four hours ago.
And so to the new version Youre still the Mayor of a patch of mud that you would like to do an Eliza Doolittle to. You still build things, demolish things, battle against all the same misfortunes and delight at the same triumphs, in the hope of finally making it big. Absolutely everything, from the gameplay and the options to the level of complexity its about five million times more complicated.
But by far the most obvious enhancement is the view of the land youre developing. All that top-down plan-view stuff has gone right out the window. Its all rendered in sumptuous three dimensional colour vga graphics. You have proper hills and valleys and you can raise and lower it yourself, Populous-style. To allow for the fact that things will be hidden from your view behind the lush graphics, its rotatable through degrees in 90 degree steps. The graphical detail has improved tenfold: there are lights on airport runways, little street lamps and mini stop-signs at road junctions.
The planes and helicopters even have shadows. Theres a far wider range of buildings and facilities, including prisons, schools, universities, marinas and libraries. You can allocate high and low density residential, commercial and industrial zones, with irregularly shaped boundaries. There are new and different objectives and more vital statistics.
The latter are key areas in which you must be successful: no longer is it sufficient merely to keep down crime, traffic jams, taxes and pollution. Education is now high on the list of priorities. No longer is it enough to merely make sure each home has power: water must now be provided to all, via pumping stations, desalinisation plants, water treatment works, storage areas and a whole network of pipes.
Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. There are a total of nine varieties of power plants in SimCity , including coal, oil, natural gas, nuclear, wind turbines, hydroelectric dams which can only be placed on waterfall tiles , solar and the futuristic fusion power and satellite microwave plant.
Most types of power plants have a limited life span and must be rebuilt periodically. The budget and finance controls are also much more elaborate—tax rates can be set individually for residential, commercial and industrial zones. Enacting city ordinances and connecting to neighboring cities became possible. The budget controls are very important in running the city effectively. Another new addition in SimCity is the query tool.
Using the query tool on tiles reveals information such as structure name and type, altitude, and land value. Certain tiles also display additional information; power plants, for example, display the percentage of power being consumed when queried, and querying roads displays the amount of traffic on that tile. Querying a library and selecting "Ruminate" displays an essay written by Neil Gaiman. Graphics were added for buildings under construction in the residential, commercial, and industrial zones, as well as darkened buildings depicting abandoned buildings as a result of urban decay.
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